Thank you for your feedback! So the mechanic with gaining height by bouncing continuously is actually intended, but the problem I see with it is that it is not intuitive and difficult to pickup. And the music was made in 30 min, because I didn't want to use something someone else made. I am actually surprised that most people say that it is okay/good.
Thank you for playing my game! There are currently no checkpoints on purpose, because the player is meant to "speedrun" the game. Although I must admit that especially the last level is too long.
Thank you for your comment. If I continue working on that project, I might have to rework the movement system completly since the Unity Physics system allready caused some really weird bugs.
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Simple game, well polished for the timeframe.
I found myself wanting to hold space and stomp to just continuously bounce.
It did feel clunky at some parts, but very satisfying to combo stomping enemies at other parts.
Music was intense without much variation, but really not too bad.
Well done!
Thank you for your feedback! So the mechanic with gaining height by bouncing continuously is actually intended, but the problem I see with it is that it is not intuitive and difficult to pickup. And the music was made in 30 min, because I didn't want to use something someone else made. I am actually surprised that most people say that it is okay/good.
Overall liked the game, but you can add a checkpoint system. Overall really cool!
Thank you for playing my game! There are currently no checkpoints on purpose, because the player is meant to "speedrun" the game. Although I must admit that especially the last level is too long.
Great start! I love where this movement system is headed, and with a little cleanup it'll feel really good.
Thank you for your comment. If I continue working on that project, I might have to rework the movement system completly since the Unity Physics system allready caused some really weird bugs.